Debug Tools
Initial Thought
The reason that we're building the Debug Tools is we want to gives the game developers to build
their games faster, saving time call some internal APIs for debugging from a terminal or Postman
Instead of that, right after setup their backend services with standard library like NDK, MySetting,
MyResult, MyBot, ...
They can just go to this address https://t.n11s.io/, t here stand for tools, then it can help
debug your service, game with convenience and build stick to Nautilus Game's libraries.
Usage
And the first step that you should do is select a game that you want to debug

And then after that you can select a component that you want to debug, and boom! you can do whatever the component offer for debugging.
The game that you selected actually is just set a domain for calling the APIs of that component based on the domain that you selected, so which that said you can change the domain manually in case the game or the component didn't support it on UI yet.
